![]() ![]() the only problematic gpus were my laptop gpu (gcn integrated r5 gpu on an a8 7410), my rx 580 8gb and r9 390, all running amdgpu. nouveau on a gtx 770 also worked without issue (as did a terascale 2 hd 6320 integrated gpu using the radeon drivers, if i recall correctly). I strongly assume that it must be an amdgpu/radeonsi related issue, since i have never encountered this issue on the proprietary nvidia drivers, with everything in the system being identical except the video card. the issue also sometimes causes web browser tabs in the background to crash. the game crashes after only 5 to 10 seconds when on lower graphics settings. the steam fps counter disappears at the start of the second image freeze as well. when the image freezes, the music also stops playing. The loading screen appears regularly, then hangs for a moment, then displays correctly again for half a second and then shows a static image again for maybe 15 to 20 seconds, after which the game closes to desktop. the bug effectively stops me from progressing in the story. from my testing the crash does not occur randomly throughout the game, but only when loading these levels, which is reproducible every time. The issue i'm encountering in both metro redux games is that it crashes when loading specific levels, such as "the enemy of my enemy" (metro: last light redux) and "dungeon" (metro 2033 redux) levels. Hi! this is my first bug report, so forgive me if i'm doing something wrong or don't give sufficient info :) mesa: 20.1.0-devel (mesa-git from standard pamac package manager).gpu: radeon r9 390 (also rx 580 8gb and r5 integrated gpu).It’s undeniably a quirky affair, but the hints of an intricate disease/poison system, along with the ability to drop your satchel in real-time, allowing you to quickly lose mass to help combat, suggest there are a lot of interesting things to discover here. The overall setting is really interesting, though, and I’d like to see more of it. I awoke two days later back within the village gates, mostly intact, suffering a minor wound.ĭefinitely, at least a bit further in to see how I get on with the combat, as I didn’t really get a proper sense of it. Unfortunately, not having any practice at this point, I was woefully ill-prepared, and the two assailants both thrust at me, leaving me crumpled on the ground. A few steps into the vast world beyond the village, however, I encountered my first real combat… It did not go well.Ĭombat consists of a light and a combo attack, depending on your weapon, alongside any perks you may have. The game gives you the vague objective of obtaining the money in the quest log and thrusts you out into the vast wilderness. Unfortunately, this left very little to explore the outside of the village. I cleared out my home of items and spent 15-20 minutes running around talking to everyone, learning about the dangers of the surrounding area and stealing various starter items from around the map. Here you are introduced to some basic controls before you re-awaken back in your village, where instead of taking time out to grieve and recover from the shock of the shipwreck and the losses, they zero in on you and the fact you owe four months’ worth of debt.Īfter a brief chat with the tribe leader, who sympathises with your plight but unfortunately is limited in how she can help due to the rules of law. The game opens with you waking on a beach after surviving a shipwreck caused by crashing into rocks on the return trip from an expedition. This involves going out into the world to try and pay that back with cash or via earning favours with the tribe using any means you come across. Outward is an RPG with a freeform design, where your objectives are largely nonlinear, and you are tasked with repaying debts to your tribe incurred by past generations. I’ve always assumed it had a lot of RPG trappings just due to how it looks, but I honestly had no idea what to expect going in. I knew it was a survival game of sorts but in a fantasy world. This time, I went for the PC version of Outward. Will I find something new to love? Will I find something new to despise? I'll take a full half hour, no matter how bad it gets or how badly I do, to see if this is the game for me. In each edition of So I Tried… I will try a game that I have never played before. Articles // 5th Sep 2023 - 3 days ago // By Simone Brown So I Tried. Outward ![]()
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